Why do tanks do more damage than I do? League of Legends PC. Os x mountain lion dmg file. I can't kill him, and if I go even he does more in a teamfight. If my jungler ganks we still can't kill him, he has too much health and armor. They are supposed to be an alternative to tanks that can do dmg to the backline instead of cc. Barcelona striker Thierry Henry insists Arsenal can still win the Premier League despite losing Emmanuel Adebayor Most watched Sport videos Harry Kane face-plants into fresh snow before jumping. Jan 19, 2013 This item setup provides decent early game tankyness and still gives you damage throughout the game. Triforce comes first because you need hp and alot of dmg. You go Atmogs because it gives defence and crit. The IE comes later for late game crit dmg. The Spirit Visage gives the most mr in the game and it gives a bonus to your heal. Ranked: Why am I always on the losing team 4 of 5 times? Ranked: Why am I always on the losing team 4 of 5 times? I know asking this on the internet is roughly like wearing a target on your back and taking a stroll in a war zone but still, any constructive comments or ideas? Most importantly, always vote for posts based on how valuable. The main reason is because they play a lot of games. The regular season involves 162 games by each team. This compares, for example, with the 82 game schedule of the NBA and the 16 game schedule of the NFL. If an NBA team lost every one of its gam.
Always Doing Most Dmg In League But Still Losing Time
You know, losing games with always having a high KDA ratio means that you can't really carry well and it might indeed be your fault you're losing the games.
I noticed this when playing myself, I usually main ad carries and get a ****ton of kills, but as soon as the game hits mid-lategame and the bigger teamfights start happening my advantage wears off. I always get frustrated with the lack of initiative for initiating teamfights my team has, and therefore I'm trying to constantly poke or initiate myself which results in lost teamfights as I, often one of the best players in the team, die first.
I've seen a huge improvement in my games as I started to analyze this behaviour, took it easy and waited for teamfights to happen naturally rather than force any myself. It's a psychological trait, I think, that as soon as you're in the lead you feel the need to fight(which is a good thing in itself, but the team just might not be ready yet).
Don't worry about the kill-death ratios too much. It might indeed mean that you're doing something wrong, but it might as well mean that you're doing something right.
I noticed this when playing myself, I usually main ad carries and get a ****ton of kills, but as soon as the game hits mid-lategame and the bigger teamfights start happening my advantage wears off. I always get frustrated with the lack of initiative for initiating teamfights my team has, and therefore I'm trying to constantly poke or initiate myself which results in lost teamfights as I, often one of the best players in the team, die first.
I've seen a huge improvement in my games as I started to analyze this behaviour, took it easy and waited for teamfights to happen naturally rather than force any myself. It's a psychological trait, I think, that as soon as you're in the lead you feel the need to fight(which is a good thing in itself, but the team just might not be ready yet).
Don't worry about the kill-death ratios too much. It might indeed mean that you're doing something wrong, but it might as well mean that you're doing something right.