Mar 15, 2012 Anyone know of a armor% dmg reduction chart? Comment below rating threshold, click here to show it. Thinkdealer Senior Member. Id like to see exactly how much armor blocks how much damage. I know around 40 armor blocks 30% or so damage, and 100 armor blocks 50% damage (diminishing returns) But thats it. Defense is a player statistic that determines how much damage can be taken per hit. The damage the player takes is reduced by half ( three-quarters, rounded up ) of their defense value, altogether. Defense can be increased by equipping armor and accessories, or temporarily boosted by various buffs. Nov 08, 2014 Predicated Dmg Rec - Expected average of received damage based on increase in defense and.75% ratio of Def to Damage Reduction. Avg Dmg Received - Actual average of damage taken during run. Dmg Delta - Decrease in damage received compared to previous level. Def to Dmg - percent of damage reduced per every 1 percent of increased defense. Mar 22, 2015 How do damage reducing CDs stack? Hello everyone. If you have another 20% dmg reduction, it will reduce the dmg from the NEW dmgyou will take 144k even NEWER dmg. And let's say you have now a 50% reduction, you will take 72k dmg. So they don't stack. Order doesn't matter. 300k - 50% = 150k - 40% = 90k - 20% = 72k for example. How big is the difference from 90-99 combat related skills? How big is the difference from 90-99 combat related skills? For example, If im 90 defence, how much damage would I take compared to 99 defence? Save hide report. Note that armour values do not reduce.
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Defense vs. Resists vs. Blocking
Ok, been trying to figure this out and haven't. I actually have several questions so I'll split them up to be clear.
1. What does defense do? Is it like chance to block (blocks a percentage of attacks) or does it reduce the dmg. Is it different vs. Melee, ranged, and elemental attacks. Does higher defense have diminishing returns or is 10K ten times better than 1K defense?
2. Shields I think I've got down, they have a change to block. This seems straight forward but I'm not clear how this changes on melee, ranged, and elemental attacks.
3. Resists. If I understand correctly, resists reduce (or increase if negative) the damage done by the specified element. Is it that simple? (Please say yes)
4. What changes (besides base resists) accross levels?
5. I'm hoping to get some low down stuff from the stats guys but what do others of you feel is a good balance between resists, defense, and blocking? Especially assuming you've got to sacrifice a little somewhere.
Ok, been trying to figure this out and haven't. I actually have several questions so I'll split them up to be clear.
1. What does defense do? Is it like chance to block (blocks a percentage of attacks) or does it reduce the dmg. Is it different vs. Melee, ranged, and elemental attacks. Does higher defense have diminishing returns or is 10K ten times better than 1K defense?
2. Shields I think I've got down, they have a change to block. This seems straight forward but I'm not clear how this changes on melee, ranged, and elemental attacks.
3. Resists. If I understand correctly, resists reduce (or increase if negative) the damage done by the specified element. Is it that simple? (Please say yes)
4. What changes (besides base resists) accross levels?
5. I'm hoping to get some low down stuff from the stats guys but what do others of you feel is a good balance between resists, defense, and blocking? Especially assuming you've got to sacrifice a little somewhere.
Armor and Spell Resistance are the two basic forms of mitigation in Elder Scrolls Online. Armor is also sometimes refereed to as Physical Resistance. Armor and Spell Resist mitigate incoming damage and reduce the final amount of Health lost from an attack. Armor mitigates Physical Damage and Spell Resistance mitigates Spell Damage.
A general rule is if it uses Magicka it uses Magic Damage and if it uses Stamina it uses Physical Damage. This is not always the case, however, with several exceptions. The tooltips of abilities will normally state which kind of damage will occur.
Armor
Armor mitigates Physical Damage including Bleed Damage and most melee close ranged attacks.
Spell Resistance
Spell Resistance mitigates Magic Damage including Flame, Frost, Shock, Disease and Poison Damage.
Mitigation Cap
Armor and Spell Resistance are the only stats to have a cap set on the amount of mitigation that you can receive. The cap is 50% mitigation; you can not mitigate damage further than 50% with Armor and Spell Resistance alone.
The amount of Armor / Spell Resist which is required to get to 50% mitigation is estimated to be 33,000 at Level 50.
![How much dmg does 8 defence reduce 3 How much dmg does 8 defence reduce 3](/uploads/1/2/5/3/125384993/779846129.jpg)
% Mitigation = Armor or Spell Resistance / (Level * 10)
So to get 50% mitigation the formula needs to be 33,000 / 66 * 10 meaning that 50% mitigation is 33,000 Armor / Spell Resist at Level 50.
![How much dmg does 8 defence reduce 3 How much dmg does 8 defence reduce 3](/uploads/1/2/5/3/125384993/629337993.jpg)
Increase Armor / Spell Resistance
There are lots of ways to improve your Physical and Magic Resistance.
Gear
The type, Level and quality of your gear effects your Armor and Spell Resist.
Type
If we set Heavy Armor as 100% of the potential Armor for a specific Level and quality than Medium Armor provides 75% of that value and Light Armor provides 50% of that value.
Level
As the Level of gear goes up, so does that value of Armor and Spell Resist.
Quality
As you increase the quality of your gear, you are basically increaseing its Level, thus also increasing the amount of Armor and Spell Resist.
White – Normal
Green – Fine (+1 Level Stats)
How Much Dmg Does 8 Defence Reduce Water
Blue – Superior (+2 Level Stats)
Purple – Epic (+3 Level Stats)
How Much Dmg Does 8 Defence Reduce 2
Gold – Legendary (+4 Level Stats)
Other
How Much Dmg Does 8 Defence Reduce Cost
- Item Sets
- Buffs
- Mundus Stones
- Gear Traits
- Jewelry Enchants
- Passives
- Champion Points